Kaylie Benner
Kaylie Benner
2D & 3D Artist - Sheridan BA Animation 2017
Greater Toronto Area, Canada

About

I'm a 2D and 3D artist and animator. I graduated from Sheridan College's Bachelor of Animation program (2013-2017) and I'm currently living and working in the Greater Toronto Area. I love all sorts of design, modelling, animation, and illustration in 2D and 3D (check out my portfolio to see for yourself!). I love working with other creatives and thrive in an encouraging team environments.

If you’re an artist or employer, feel free to reach out to me- I’d love to hear from you.

Skills

IllustrationCharacter ModelingEnvironment Modeling3D AnimationCharacter DesignSculpting

Software proficiency

Blender
Blender
3ds Max
3ds Max
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Animate
Animate
Unreal Engine
Unreal Engine
Unity
Unity
Toon Boom Studio
Toon Boom Studio
Illustrator
Illustrator
After Effects
After Effects
Marmoset Toolbag
Marmoset Toolbag

Productions

    • Video Game
      Scaravan 66
    • Year
      2026
    • Role
      3D Animator
    • Company
      Lithic Entertainment
    • Video Game
      (Unannounced Game)
    • Year
      2023
    • Role
      3d Artist - Modeler and Animator
    • Company
      Phantom Compass
    • TV Production
      Bitmoji TV
    • Year
      2020
    • Role
      Content Designer
    • Company
      Snap Inc.
    • Video Game
      Golem
    • Year
      2018
    • Role
      3D Animator (Internship Position)
    • Company
      Longbow Games
    • Movie
      Mondays (Student Film)
    • Year
      2017
    • Role
      Director and Designer
    • Company
      Sheridan College
    • Movie
      Blast from the Past (Student Film)
    • Year
      2016
    • Role
      Production Team Member
    • Company
      Sheridan College

Experience

  • 3D Animator at Lithic Entertainment
    Toronto, CA
    July 2023 - Present

    Full-Time Position - Remote

    In my present role as the 3d Animator at Lithic Entertainment, I'm responsible for providing 3D animations for 10+ humanoid and monster characters, each with unique personalities. Animations include acting performances across a wide array of emotions for each character, as well as action animations such as combat abilities, movement abilities, dodges, deaths, aims and recoils, etc.

    Primary Program(s): 3DS Max, Unreal Engine, Blender

  • 3D Artist at Phantom Compass
    Toronto, CA
    April 2023 - Present

    Contract Position - Remote

    My role at Phantom Compass involved 3d modelling an array of humanoid and abstract monster creatures, and later animating these characters, for an unannounced Lovecraftian roguelite game.

    Primary Program(s): 3DS Max, Blender, Unity

  • Content Designer at Snap Inc.
    Toronto
    August 2017 - September 2022

    FT/Salaried Position - Hybrid In-Office/Remote

    Days in my position at Snap Inc. involved concepting, designing, organizing and troubleshooting new projects for Bitmoji with a talented and kind team of people. Projects included Bitmoji TV, fashion & avatar design, layouts, and sticker illustrations.

    Primary Program(s): Adobe Animate, Photoshop, various proprietary software

  • 3D Animator at Longbow Games
    Toronto
    May 2016 - September 2016

    Internship Position - In-Office

    Over the course of my 4 month internship at Longbow Games, I animated characters in 3DS Max to perform over 200 cycles and custom animations for Longbow's platform puzzler Golem. I gained experience working with human, dog and monkey characters as well as abstract characters.

    Primary Program(s): 3DS Max

Report User