I'm a 2D and 3D artist and animator. I graduated from Sheridan College's Bachelor of Animation program (2013-2017) and I'm currently living and working in the Greater Toronto Area. I love all sorts of design, modelling, animation, and illustration in 2D and 3D (check out my portfolio to see for yourself!). I love working with other creatives and thrive in an encouraging team environments.
If you’re an artist or employer, feel free to reach out to me- I’d love to hear from you.
Full-Time Position - Remote
In my present role as the 3d Animator at Lithic Entertainment, I'm responsible for providing 3D animations for 10+ humanoid and monster characters, each with unique personalities. Animations include acting performances across a wide array of emotions for each character, as well as action animations such as combat abilities, movement abilities, dodges, deaths, aims and recoils, etc.
Primary Program(s): 3DS Max, Unreal Engine, Blender
Contract Position - Remote
My role at Phantom Compass involved 3d modelling an array of humanoid and abstract monster creatures, and later animating these characters, for an unannounced Lovecraftian roguelite game.
Primary Program(s): 3DS Max, Blender, Unity
FT/Salaried Position - Hybrid In-Office/Remote
Days in my position at Snap Inc. involved concepting, designing, organizing and troubleshooting new projects for Bitmoji with a talented and kind team of people. Projects included Bitmoji TV, fashion & avatar design, layouts, and sticker illustrations.
Primary Program(s): Adobe Animate, Photoshop, various proprietary software
Internship Position - In-Office
Over the course of my 4 month internship at Longbow Games, I animated characters in 3DS Max to perform over 200 cycles and custom animations for Longbow's platform puzzler Golem. I gained experience working with human, dog and monkey characters as well as abstract characters.
Primary Program(s): 3DS Max